So I attended Peaky Midwest 2014 recently. We had more people than the one in 2012. A lot of ideas were thrown about and written down. This one was written down by mistake. But once written down, I knew I had to be involved in writing it. Mixing Great Old Ones and English upper crust humor was just too good to not write. My problem is that I'm not that versed in the Wodehouse lore but am familiar enough with the concepts and culture to fake writing about it. But that didn't stop me!
When it came time to make writing selections, I chose this one. I ended up in a team of 5 writers, 4 of whom I know, one other I didn't. Technically 3 of us are novice LARP writers, though I've got years of experience writing tabletop characters and have played LARPs before so I wasn't worried about me.
We started by researching PG Wodehouse stories, primarily Wooster and Jeeves stories. After much research and discussion, we ended up with a cast of 20 characters. Which is not bad but we had two resource issues: time and players. We only had basically the remainder of Friday night plus all of Saturday to get it done (time). We also only had about 14-16 players so we had to cut back and focus which ones we needed (players). Personally, if we had enough players and another day, we could have completed the game top to bottom. There is talk of completing it but with us being separated and other time constraints, it's going to be tricky.
We also had to come up with various plots and how to tie them with various characters. We actually had started writing up some of the characters Friday evening but didn't get very far due to the lateness of the start. Because of my sleep cycle (I am a severe night owl. I sometimes go to bed after the sun is up.), I ended up staying up for a few extra hours. I worked on some infrastructure to the game to make sure things kept moving in the morning. Things like relationships between characters, tying various plots to characters, and writing up a cheat sheet with a blurb about each character in order to focus on the character.
I was told the next day that the extra work helped out. However, I did not get a good night's sleep and was severely groggy after I was awakened for at least a couple of hours. But once I started to wake up and the group really started cranking out characters, I was able to start generating stuff. That took up most of the day on Saturday.
I had also pushed for (and got) a group edit session. That is, every writer would edit the same document at the same time in order to make sure that everyone knew what changes were happening and why. This definitely helped (from my perspective) to make sure that styles were similar enough and that all relevant information was in place. (Actually, we found out during the run that one major piece of information wasn't written up. Ooops.) This actually helped us find where some misunderstandings had happened and things were corrected.
There was also some other research done to add props to the game. And there was the availability of having period music on electronic format so that it could play in the background and help set the mood.
Now because of my work schedule, I was not around on Sunday to help finish it up. There was paper money being printed as props (no, not counterfeiting!). Other propage was collected and used. Again, I didn't see the first playtest so I don't know firsthand how things went. I did send out requests for critiques and got some useful information. The one thing I didn't get was someone stating that had a bad time. So that's the biggest win! To paraphrase, it is better for everyone to have an OK time than to have 90% have a great time and 10% have a sucky time.
Now I know that I have used "I" a lot in this. This is not to take away anyone else's contributions. Far from it! Once we got ourselves situated in our writing area, it basically went rather smoothly. There were some minor issues but we were all focused on getting the game done. And essentially it is done. As it stands it can run as a 1.5 to 2 hour long game. With the additions we want to add, we hope to make it a 3+ hour long game.
Here is the long blurb minus the writers credits. If the other authors read this and wish their names added, I will edit this to add them.
Bertie Wooster and friends are off to a golf tournament. Jeeves is going along to make sure nothing bad happens. So what could possibly go wrong?
Welcome to Gothic horror that is H. P. Wodehouse. Here you will experience upper crust ladies and gentry dealing with Earth shattering perils such as unrequited love, misbehavior, family disputes, and worst of all, golf! Oh, and the occasional creature from beyond the stars.
This is a light humor game of the idle rich being idle, similar to the style of P. G. Wodehouse’s Jeeves and Wooster stories. There is a touch of H.P. Lovecraft inspired cosmic horror taken about as seriously as anything else in Wodehouse’s work. There is no serious horror here.
This game was written at Peaky Midwest 2014 and was inspired by a misunderstanding in writing down an author's name, hence the original working title H.P. Wodehouse. Set in 1930's England, there are elements of whimsy, light romance, stiff upper lips, gambling (but that's illegal!), dark forces (technically not illegal), and most horrific of all, a painting of dogs playing poker!
By the way, the title "H.P.Wodehouse" is only a working title. We are working on others. One I put out there that has gotten a vote up is Jeeves and Hastur. But we'll see how the voting goes.